DogFighter

DogFighter Archetype

Skill Points per level: 6 + Int Modifier

Hit Dice Per Level: 1d8

Attack Bonus: Medium

Fortitude Save: Slow

Reflex Save: Fast

Willpower Save: Slow

Training: Defender of the Universe

Prerequisite: None

Benefit: Add one and a half times your defense bonus to any ship you pilot

Keep It Together

Prerequisite: Defender of the Universe

Benefit: As Dogfighter Class Ability pg 19 D20 Future

Last Second Escape

Prerequisite: Keep It Together

<p style="margin-bottom: 0in">Benefit: If you continue to pilot a ship to it's destruction threshold by using Keep it Together, you can use a hero point to automatically make it to any escape pod that is available, and avoid the damage and being jettisoned unprotected into space. If no escape pod is Available, this talent does nothing. Anyone else that is waiting in the escape pod for you also escapes unharmed, but they must be in the pod ahead of time.

<p style="margin-bottom: 0in">Shake, Rattle, And Roll

<p style="margin-bottom: 0in; font-weight: normal">Prerequisite: None

<p style="margin-bottom: 0in">Benefit: As Dogfighter Class Ability pg 19 D20 Future

<p style="margin-bottom: 0in">'''2 Meters Wide? No Problem'''

<p style="margin-bottom: 0in; font-weight: normal">Prerequisite: Shake, Rattle, And Roll

<p style="margin-bottom: 0in">Benefit: Adept at striking your target exactly where it hurts, you double the threat range with all ship weapons you control.

<p style="margin-bottom: 0in">Cripple Them

<p style="margin-bottom: 0in; font-weight: normal">Prerequisite: 2 Meters Wide? No Problem

<p style="margin-bottom: 0in">Benefit: On a successful critical threat, the dogfighter can use a hero point to attempt to apply one of the following status effects: Blinded, Entangled, Stunned, if the ship has already been affected by Entangled, Immobilized may also be selected. If you succeed on the Critical roll, you apply the chosen status effect to the ship, Blinded, Entangled, Imobilized lasting until repairs can be made, Stunned lasting for 1d6 rounds.

<p style="margin-bottom: 0in">To The Max!

<p style="margin-bottom: 0in; font-weight: normal">Prerequisite: None

<p style="margin-bottom: 0in">Benefit: As Dogfighter Class Ability pg 19 D20 Future

<p style="margin-bottom: 0in">Less Than 12 Parsecs

<p style="margin-bottom: 0in; font-weight: normal">Prerequisite: To The Max!

<p style="margin-bottom: 0in">Benefit: You can push a ship faster than it's engine should be able to handle over interstellar distances. Any Ship you Pilot takes only 75% of the travel time it should to reach your destination.

<p style="margin-bottom: 0in">Under the Radar

<p style="margin-bottom: 0in; font-weight: normal">Prerequisite: Pilot 5 ranks

<p style="margin-bottom: 0in">Benefit: As an experienced Pilot, you can fly your ship with minimal systems, attempting to avoid detection by appearing to be a piece of space debris or an abandoned ship, rather than the active ship you are. Enemies trying to detect your ship must make a perception check DC 10 + your piloting skill to pick out your ship from the background

<p style="margin-bottom: 0in">Starship Familiarity

<p style="margin-bottom: 0in; font-weight: normal">You are more proficient at piloting starships you are not specifically trained in.

<p style="margin-bottom: 0in">Prerequisite: Feat - Starship Operation(Any Type)

<p style="margin-bottom: 0in">Benefit: When operating a starship you are not proficient in, you apply your full class bonus to Defense to the ship's Defense, and lower the non proficiency penalty to piloting rolls by 1 per 3 ranks in Pilot, eliminating the penalty at 12 ranks.