Soul Knife

Soul Knife Archetype

Skill Points per level: 5 + Int Modifier

Hit Dice Per Level: 1d10

Attack Bonus: Fast

Fortitude Save: Slow

Reflex Save: Fast

Willpower Save: Fast

Training: Mind Blade

Prerequisite: None

Benefit: Soul Knife gains access to the Soul Knife Class Features. Namely, Form Mind Blade, Shape Mind Blade, Throw Mind Blade, Wild Talent

Psychic Arrow

Prerequisite: Mind Blade

Benefit: You gain a new shape for your Mind Blade, ranged. Ranged deals damage as if it was a one handed weapon, but with a ranged increment of 100 ft. It retains 19-20, x2 crit

Improved Mind Blade

Prerequisite: Mind Blade

<p style="margin-bottom: 0in">Benefit: Soul Knife Gains further abilities with their Mind Blade, they gain Enhanced Mind Blade and psychic strike as a soul knife of equal level, and access to Blade skills. They gain two blade skills upon taking this feat, and an additional 1 for every 4 levels they possess.,

<p style="margin-bottom: 0in">Extra Blade skills

<p style="margin-bottom: 0in; font-weight: normal">Prerequisite: Improved Mind Blade, lvl 5

<p style="margin-bottom: 0in">Benefit:The soul Knife has trained himself in more blade skills, gaining an additional blade skill immediatly. At character levels 10, 15, and 20, another blade skill is also added.

<p style="margin-bottom: 0in">Greater Mind Blade

<p style="margin-bottom: 0in; font-weight: normal">Prerequisite: Improved Mind Blade

<p style="margin-bottom: 0in">Benefit: When forming your mind Blade, you can choose an additional property from the following list, depending on the type of blade you have formed, at lvl 20, you may choose 2.

<p style="margin-bottom: 0in">Light: Greater Critical threat (18-20 threat range), disarm, trip, bleed (1hp per round till healed)

<p style="margin-bottom: 0in">One handed: Greater Critical multiplier (x3 crit), disarm, trip, brace, bleed (1hp per round till healed)

<p style="margin-bottom: 0in">Two handed: Greater Critical multiplier (x4 crit), trip, disarm, brace, reach

<p style="margin-bottom: 0in">Ranged: Greater Critical multiplier (x3 crit), Extended range (150 ft range increment), Wary (Threaten in Melee)

<p style="margin-bottom: 0in">Superior Mind Blade

<p style="margin-bottom: 0in; font-weight: normal">Prerequisite: Greater Mind Blade

<p style="margin-bottom: 0in">Benefit: The mind blade now does more damage. Light Mindblades do 2d6, One handed deal 2d8, and two handed 4d6.

<p style="margin-bottom: 0in">Mind over Matter

<p style="margin-bottom: 0in; font-weight: normal">Prerequisite: Mind Blade

<p style="margin-bottom: 0in">Benefit: When you hit a target with your mind blade, before you roll damage, you may spend one Hero Point to deal maximum damage with your weapon. Extra damage dice from sources like sneak attack or magic/psionic enhancements is not maximized in this manner, and this ability cannot be used on a critical hit.

<p style="margin-bottom: 0in">Mental Anguish

<p style="margin-bottom: 0in; font-weight: normal">Prerequisite: Mind over Matter

<p style="margin-bottom: 0in">Benefit: When you critically hit, you may spend a hero point to increase the critical multiplier by 1. for example, a mind blade normally has a critical multiplier of x2, using this would increase it to x3 for that strike. This stacks with other methods of increasing your critical multiplier.

<p style="margin-bottom: 0in">Psionic Critical

<p style="margin-bottom: 0in; font-weight: normal">Prerequisite: Mind Blade, lvl 10

<p style="margin-bottom: 0in">Benefit: You gain the Improved Critical Feat. If you have this feat, you instead gain an additional +2 critical threat chance. 17-20 becomes 15-20, and 15-20 becomes 13-20.

<p style="margin-bottom: 0in">Psychic Warding

<p style="margin-bottom: 0in; font-weight: normal">Prerequisite: None

<p style="margin-bottom: 0in">Benefit: As an Immediate action, the soul Knife may spend a hero point to gain an armor bonus equal to 4 + 1 per 4 levels, round down. This ability may only be used when weaing no armor, and carrying no shields. It lasts for one hour.