Colonial Small Merchanter

Colonial Small Merchanter
The standard Merchant vessel amoung small time colonial merchants, this vessel has a good cargo capacity, but is not heavily armed, nor is it going to be setting any speed records anytime soon. Primarily for transporting goods between safe, well patrolled colonies, the Colonial merchanter's weapons are mainly meant to stave off the occasional stray asteroid more than a determined pirate. Able to enter atmosphere and handle up to 10 crew while only really needing Piloting manned at all time, many merchanters also double up as small time passenger vessels, using the crew space that would otherwise be empty or backup as passenger slots, and hiring extra crew while at a port to handle loading cargo on and off.

Armament
Two Laser Turrets, one on each Side, each with a single laser.

Statistics

 * Class: UltraLight
 * SubType: Small Freighter
 * Engine: Induction Engine
 * FTL Speed: Lightspeed x10
 * STL Speed: 7
 * Armor : Light Alloy Plating
 * Hardness: 10
 * HP: 15d20 (300 hp)
 * Sensor: Class 2
 * Communications: Mass Transciever
 * Weapons: 2 Lasers each 6d8 damage, x2 Crit, Fire damage Type, Range: 6, Single Shot
 * Cargo Capacity : 300 tons